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The TERA around the world reviews

[5/10/2012 4:28:23 PM]

Only one week after launch, TERA is already receiving acclaim from reviewers. Our action combat system is truly revolutionary and it's showing. Here is just a sampling of what people are saying.

Jonathan Deesing from G4TV.com says, "…in TERA, I found an MMO that will hold my attention long after I reach the level cap. The unique combat system, variety of classes and frequent huge bosses all make for a game with not only lasting appeal, but appeal to gamers that may not be traditional MMO fans." Adam Biessener from Gameinformer.com agrees, "I have no problem crowning TERA's combat system as the best I've ever come across in an MMO."

Tycho over at Penny Arcade makes the observation, "I'll tell you what TERA does do: it makes you ask hard questions of every other Massively Multiplayer experience."

Andrew Hayward from GamesRadar.com chimes in about TERA's visuals: " What immediately struck us about this fantasy-themed RPG was its fabulous Unreal Engine 3-provided visuals, which stand in stark contrast to the usual lo-fi characters and environments used by many online games to scale well across systems, though it's not the only standout feature from our early time with the game."

Our dungeons and bosses are definitely unique, as William Murphy points out over at MMORPG.com: " Dungeons – Easily my favorite part of the game so far, thanks to the exceptional Dungeon Finder (yes, I'm a Lancer so it works quickly for me). I've only dabbled in the Bastion of Lok so far, but if the bosses and fights in this first dungeon are anything to go by I think the good ol' dungeon crawl will be one of TERA's highlights."

If your interest has been piqued, check out the in-depth article on how we created TERA's unique action combat system and evolved MMORPG combat in this month's issue of Game Developer Magazine. GDC Mag sums it up best: "If your MMORPG's players are spending more time staring at cooldown meters than the monsters they're fighting, you're doing it wrong. Bluehole Studio's Seungmo Koo explains how they pulled off TERA's truly real-time 'free-targeting' combat system without breaking their servers."

This is just a small glimpse at what people have been saying. Keep your eyes peeled for more news and reviews. We'll be sure to share more articles with you as reviewers continue to play and praise TERA!

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